June 22, 2016, Chicago, IL, USA
WSICC has established itself as a truly interactive workshop at EuroITV'13, TVX'14, and TVX'15 with three successful editions. The fourth edition of the WSICC workshop aims to bring together researchers and practitioners working on novel approaches for interactive multimedia content consumption. New technologies, devices, media formats, and consumption paradigms are emerging that allow for new types of interactivity. Examples include multi-panoramic video and object-based audio, increasingly available in live scenarios with content feeds from a multitude of sources. All these recent advances have an impact on different aspects related to interactive content consumption, which the workshop categorizes into Enabling Technologies, Content, User Experience, and User Interaction.
You can read here about its aim and scope. You are invited to participate in the workshop. If you plan doing so, you might also want to contribute a poster or demo, or present a research paper or industry study. See deadlines and templates below.
7:30 - 9:00
Registration & Breakfast (4th floor)
9:00 - 9:30
Welcome and presentation of workshop aims. Interactive participant introduction in Barcamp style (name, affiliation, 3 keywords to communicate interest and focus).
9:30 - 10:30
Invited keynote by Louise Barkhuus
Interactive Live Performance Experiences
Interactive live performances have become increasingly sophisticated in terms of the range of experiences they offer live audiences, due to technology advances such as faster data speed and sophisticated multimedia technologies, as well as ubiquitous smart phone ownership. Only the imagination limits the inclusion of interactive elements in live performance shows. My research group has followed several productions of interactive theater performances, from rehearsal through audience interaction during live performances and from live streaming of the shows. In this talk I present insights from our most recent studies, following two interactive live plays at Stockholm National Theater. Each play made use of interactive aspects such as dual stages with actors being projected into the other stage live, and audience members creating the background scenography through text messages. I relate our experiences and research findings to broader aspects within live interactive performances and propose a future research agenda that addresses audience liveness and interactivity qualities for such theatrical experiences.
Louise Barkhuus is a visiting professor at Cornell Tech, NYC and an associate professor at Stockholm University. She is the director of the Location eXperience Lab (LX Lab) that focusses on interactive experiences using location as design elements. Using mainly qualitative in-situ methods, her research aims to explore novel technologies in both everyday and performative settings to inform design of location-based technologies and experiences.
10:30 - 11:00
11:00 - 12:30
3 research paper based talks:
The workshop characterizes the Interactive Content Consumption research landscape along four dimensions: Enabling Technologies, Content, User Experience, and User Interaction. WSICC solicits submissions addressing innovations in each of these dimensions. The following taxonomy defines the workshop's scope by examples:
This dimension searches for technology and tools for the consumption and the authoring of interactive content, especially:
The user experience dimension explores research on quality of user experience (QoE) theory and evaluations, the impact and effects of interaction on perceived quality, the role of the audience, and the role of social context. It investigates the effect of increased interactivity and user engagement, empowerment but also overload and distraction, e.g.:
This dimension analyzes novel interaction approaches, concepts, and paradigms. Thereby, interactivity might be interpreted both as computer mediated communication as well as human computer interaction. Interest lies in:
The content dimension researches new types and forms of interactive content, such as:
Beyond these four areas, the workshop welcomes discussion on best practices, future challenges, and research road-mapping. WSICC is welcoming contributions from any relevant application domain such as entertainment and infotainment, storytelling, mediated communication and telepresence, technology enhanced learning (TEL) and teaching, ambient assisted living (AAL), augmented reality (AR) and virtual reality (VR), games, and tele-health. We further encourage research on the integration of media consumption with any other activities.
We are seeking 3 types of submissions: full research papers for oral presentations (up to 8 pages not including the references), short papers for poster presentations (up to 4 pages not including the references), and technical demos (up to 4 pages not including the references). At least one author of each accepted paper must attend the workshop and all participants must register for the TVX conference.
WSICC's objective is to provide a highly interactive discussion forum that allows capturing a comprehensive view on the research area it addresses. During the workshop, an overview on new content interaction concepts, research activities, and future challenges in this area will be concluded and documented. An interdisciplinary view on the topic is compiled by contributions from technical research, conceptual work, user-centric studies, industry developments, as well as experimental showcases. In other words, the workshop aims to examine and evaluate new forms of content interaction by discussing the field along three axes:
WSICC has developed a workshop format to stimulate both networking and knowledge transfer among the participants. The full day workshop will be an active forum to discuss research challenges, methodologies, and results in a field that maintains relevance in an ever-changing landscape of new device types, content forms, and growing technical infrastructure. Both media consumption needs and habits are constantly evolving.
More than half the time is reserved for discussion. The chairs will establish an informal atmosphere, inspired by the basic principles of the Barcamp format. In an active moderating role, they will make sure the workshop's underlying questions will be discussed, answered as far as possible and documented. Nevertheless they will allow some flexibility in order to meet the interest of the audience spontaneously, as appropriate.
Both organizers and participants will be collecting inputs on large flip charts along multiple question dimensions throughout the day. During the workshop, the audience will be encouraged to contribute, and especially to comment existing inputs (I'd love to collaborate on this!... This has already been solved in my project!). The outcome of the workshop will be summarized on a poster for presentation at the main conference, based on the inputs accumulated on the flip charts. A publication summarizing the workshop results will be considered. Further, the WSICC organization team will give a short overview of inputs from previous editions (mind maps) and from the MTAP Special Issue Interactive Media: Technology and Experience to process the results of the last years for the scientific community.
WSICC’16 will consist of the following sessions:
Britta Meixner is a researcher at FX Palo Alto Laboratory. She received her PhD degree in computer science at the University of Passau, in 2014. Britta is a reviewer for the MTAP Journal (Springer) and was a (co-)organizer of WSICC at TVX2014 and TVX2015. She is an awardee of the ARD/ZDF Förderpreis "Frauen + Medientechnologie" 2015 (2015 Award "Women + Media Technology", granted by Germanys public broadcasters ARD and ZDF) and received a Honorable Mention recognition from the ACM SIGMM in the 2015 SIGMM Outstanding Ph.D. Thesis Award.
Werner Bailer is a key researcher of the audiovisual media group at the DIGITAL – Institute of Information and Communication Technologies at JOANNEUM RESEARCH in Graz, Austria. He received a degree in Media Technology and Design in 2002 for his diploma thesis on motion estimation and segmentation for film/video standards conversion. His research interests include digital film restoration, audiovisual content analysis and retrieval as well as multimedia metadata. He is contributing to multimedia standardization activities in the W3C, MPEG and EBU/AMWA FIMS.
Maarten Wijnants is a post-doctoral researcher affiliated with iMinds, a research institute founded by the Flemish Government in Belgium. He received his PhD in computer science at the Expertise Centre for Digital Media, the ICT research institute of Hasselt University, in 2010. Maarten has been a TPC member for the two most recent editions of the international WEBIST conference.
Rene Kaiser is a key researcher for JOANNEUM RESEARCH. His research focus is on Virtual Director software, on automating the selection/editing of live video streams through cinematographic behavior models. Rene has co-organized every WSICC edition since 2013.
Joscha Jäger is a researcher at Merz Akademie Stuttgart and interface designer at yovisto GmbH in Potsdam, Germany. His research covers web-based hypervideo technology, time-based interaction, and semantic video search interfaces. Joscha has a strong focus on film as information architecture, collaborative editing systems for non-linear film, and user-driven annotation systems. He co-organized WSICC at TVX2014 and TVX2015.
Rik Bauwens attended Hogeschool Gent and obtained his MSc in Applied Engineering (Computer Science) in 2011. Thereafter, he studied English and music, whilst developing web applications for third parties. In 2012, he co-founded an e-learning project, followed by the development of a health care web application. He was responsible for R&D, design and database/server management. Rik is passionate about innovation in web technologies and new media. In 2014, he joined VRT Research & Innovation.
Santosh Basapur is a Senior Lecturer and Planning Coordinator for Human Factors and Systems Design at IIT’s Institute of Design in Chicago. Santosh shifted to academia after being a Principal Staff User Experience Researcher at Motorola Mobility’s (a Google company) Applied Research Center in Chicago for 10 years. His recent research is in interactive media experiences on TV and Tablets/Smartphones. He was the Program chair for first ACM TVX 2014 in Newcastle Upon Tyne and is the General Chair of ACM TVX 2016 to be held in Chicago. His other research application domains are Wellness and Decision Making, Social Media Apps for Interactive TV entertainment. He has published and presented at conferences like CHI, HFES, Euro-iTV, DIS, IASDR, and Design & Emotion.
Frank Bentley is a Principal Researcher at Yahoo in Sunnyvale, CA where he focuses on systems that use content to inspire communication as well as leads user research for the Search organization. Frank was the program chair for ACM TVX in 2015 as well as teaches Mobile HCI classes at MIT, on EdX, and at Stanford. He has built and studied a wide variety of mobile video applications as well as studied how people interact with mobile devices and online services while watching television.